Visual AI for
product and spatial designers

See your idea
differently.

Rethink materials, light, and expression.

Explore the possibilities
LINE
0.0 / 1.5 sPreparing the intro.

Explore AI rendering from your sketches, model images and existing renders. Compare materials, lighting and atmosphere for architecture, interiors, landscape and product design in one visual workspace.

Explore AI architectural rendering and design workflows →
POSSIBILITIES

Same idea.
Different expression.

Realistic daylight interpretation of the building
Drawing interpretation of the building
DRAWINGREALISTIC

Realistic interpretation selected.

FROM IDEA TO IMAGE

From sketch to render.
Shape it with AI.

Start with a sketch, a model view,
or an existing render.

Bring your image.

Choose an image that expresses your design. New possibilities begin here.

SKETCH / MODEL / RENDER

Choose your direction.

Describe the material, style, or atmosphere. You decide what you want to change.

MATERIAL / LIGHT / STYLE

Compare. Refine.

Explore different interpretations side by side. Find the direction that fits your idea and take it further.

TRY / COMPARE / CHOOSE
COMMON QUESTIONS

About render AI

What is render AI?

It is a way to develop a sketch, model screenshot or existing render with AI. In RenderAILab, choose a direction for materials, light, style and atmosphere, then compare the visual interpretations.

Which source images can I use?

Start with sketch images, model screenshots and renders for architecture, interiors, landscapes or products. For interior design AI studies, upload an image of your room or model view and describe the change. Upload an image, rather than a 3D model file.

How does material editing differ from scene enhancement?

The material-only operation changes the material in your selected area. Scene enhancement considers the visual treatment, lighting and atmosphere together. Review the application area and protection options before generating.

KEEP IMAGINING.

Let's try it
another way.

See another possibility